var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_AskAnswerTime(5000);
            cm.curNodeEventEnd(true);
            cm.effect_REPEAT("Effect/Direction16.img/effect/ozFamily/0", 1, 1, 0, 0, 0)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas11(0, 256, 0, 0, 0, 0);
                cm.fieldEffect_InsertCanvas(1, 150, 0, 0, 0, 1300, 0);
                cm.inGameDirectionEvent_AskAnswerTime(1600)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_Monologue("而且, 我以我喜爱的童话书里的角色为原型为这座塔创造的守护者和管理员现在变得越来越强大, 这些家伙甚至把我视作敌人, 而我又很难将他们消灭......", 0);
                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene7/0", 100)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_Monologue("这还不算。那些家伙也许是为了阻止外部的入侵, 甚至随心所欲地将起源之塔内部进行了拆除、改造。现在就连我这个塔的建造者也不知道什么地方被改造成了什么样。", 0);
                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene7/1", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_Monologue("你在起源之塔内探险的过程中, 能不能顺便教训教训那帮家伙? 它们处于每隔10层的位置, 而且还会直接出面阻止到达最后一层的入侵者。", 1);
                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene7/2", 100)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_InsertCanvas11(0, 0, 0, 0, 0, 0);
                                cm.fieldEffect_InsertCanvas(1, 1, 255, 255, 255, 200, 0);
                                cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1300, 0);
                                cm.inGameDirectionEvent_AskAnswerTime(1600)
                            } else {
                                if (status === a++) {
                                    cm.forceCompleteQuest(42009);
                                    cm.warp(992000000, 1);
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.dispose()
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};